Start August 2021
PLUS – A PROJECT FOR
AN AGING WORLD
Wie sehen mögliche Zukünfte des Alter(n)s aus?
Interdisciplinary Interventions – and more!
Dialogue & Debate
Michalis' works use videos as media basically and look for the relationship between the surrounding environment and the people, driven by curiosity.
Performance can be often found in his works. Michalis’ performances are frequently recorded in videos or combined with video installation, as “live” performance.
There is always a tight connection between Michalis' works and the sites. In any specific realistic situation, he would create a multi-dimension world through the intervention of Video Installations.
Virtual time and the real time overlap closely, how would the dimensions from virtual world intervene the perceptions to the real world, is what the artist is mostly concerned. And the Greek mythologies are often rethought and considered as metaphors in the works from Michalis. Such as the story about Prometheus, who secretly stole the fire to the earth and had to endure a repeated brutal corporal punishment from Zeus, stimulated a Lighting-video installation work, which Michalis has named as “Prometheus". This work will be brought by TAIFUN-Supervention to Beijing and presented in the meeting room of Heizhima Hutong 13. “Prometheus" is the artist’s participation in TAIFUN’s discussion, also a slight prank on the dependence on brightness of us.
At the opening day of TAIFUN-Supervention, On November 4, Friday, at 6PM, in Heizhima Hutong 13# Beijing, we will present a 20 minutes online performance (“Supervention” ) between Beijing and Duesseldorf, which is the newest work from Michalis based on the site of the exhibition. Yes, the artist will definitely attend his show’s opening, in Beijing, no doubt.
米哈利斯的创作与作品发生的地点一贯关系紧密。即在一个特定的现实环境，通过影像（Video Installation)的介入，创建一个多重维度的世界。其代表作，如2012年在杜塞尔多夫的KIT-Kunst艺术空间创作的“我的空间”(My space) ：由地下通道改造而成的展览场馆中散放着80多个交通监视摄像机、雷达和光化烟雾探测器，艺术家在这个几乎全封闭的黑暗空间的尽头， 即一块墙面上投射出一扇门的形象。影像继续，门被推开，艺术家从世界明亮的另一头探头探脑地出现，黑暗空间和其中充斥着的过剩的安保玩意似乎令艺术家困惑，他犹豫之后反身离去，关上了通往明亮世界的那扇门，观众们重新回到黑暗的现实。
Supervention & Prometheus
The state in-between.
You are making a jump, and, for a second, you are in the air.
No Earth underneath your feet, no bounds.
Probably you will not even land in the same spot – could be, that you land somewhere else completely; in another land, another universe.
I have always found this transitional state “in-between” fascinating, this borderline where reality stops and something other begins. It has the quality of a ghost, haunted to carry on in this world, although long meant for the other.
Is Prometheus a ghost disrupting the lights of a room, or the one enabling the lights in the first place?
In greek Prometheus means “the Forethought”, the one who thinks ahead. A person, who has the imagination to think ahead, take action, and change the course of events. In the Greek Mythology, he was the Titan, who got in between gods and humans. A transitional Figure is always in between. Pointedly, his brother was Epimetheus, whose name means "hindsight", literally he was the "Afterthinker", whose lack of imagination brought the Box of Pandora upon men.
Prometheus instead thought that humankind's deserved civilizing arts and fire to shape their world.
Supervention is simple: you retrace the lines of a space. You, in the space, now.
An almost banal thing to do. Yet essential in your need to experience the space, even though you are in Germany and the space is in China. In whatever space one is, doing whatever task, is always essential to have feedback. Whether this is the tactile experience of the tiles on the floor, or the visual information transferred through the internet.
Space is what is outside us. It could be a room, a friend, a social environment. We interact with the space, our friends, our social environments – through feedback. A surgeon can operate directly on a body, or in our modern times, through distance – as long as he has the needed feedback. A body in a space without feedback, has no experience of the space, thus is a body lost in space.
伴随发生 & 普罗米修斯
---MICHALIS NICOLAIDES(米哈利斯 尼克莱徳斯)
– How could we call Michalis’s work? Is it video art, performance, happening, interactive art, or something else?
– What can performance art be?
-Does it mean interactivity=entertainment ?
– What’s the difference between Supervention and Prometheus?
– What motivates audience to interfere with an artist’s show? Are there special signs that encourage the audience?
– Does Michalis’ art intentionally provoke a (special) response/feedback of the audience?
– Is it allowed to get in contact with the artist during his performance?
– Who/What gives us the right to get in contact with the artist?
– Getting in contact with the artist: is that a form of interruption or is it interacting?
– Where does interaction begin?
– The space that is created by (Michalis’) internet art: where is it actually located?
"Virtual Terrain has been in composition since 2012. It is created successively after “Flâneur in a Virtual Landscape” which is a series of digital prints. Like Flâneur, 'Offset' is also an audio-visual work generated by digital images generating program. When I use computer as my environment for artistic creation, the software and the operating system constitute an interesting world full of symbols to me. It consists of actual and virtual realities in the meantime. Being a creator and a loner in this parallel planet, I take position as a photographer and a rover, keeping filming these virtual scenes, making and adding granularized noises to this space I created. Through the process I would like to share with the viewers feelings of illusions in the nonphysical space as well as the unspeakable phenomenon filtered out in a medium alternating."
"The concept of 'Nimbus' probably started in the beginning of 2015 with a group of graphic works 'noPlanet' However, I found that I could not be satisfied with these still visuals even though they are filled with a sense of flowing movement. So I decided to start a new, hence this work 'Nimbus' This time, unlike my previous works, she does not look at the virtual world from a high vantage point. I begin to delve deep into the interior of the world, to capture the flow of the details of this gaseous floating. I cannot describe precisely what this blob of thing I created is, but I do feel a sense of horror when I look at these clouds made visible by light for an extended period of time. These sensations when I am immersed in it also makes me reflect on the relation between sound an sight, which is what I expect when I continue to create virtual worlds in the audio - visual format."
What’s the artistic value of Zheng’s video works Offset and Nimbus?
What story/stories does Zheng want to tell us?
What does Offset actually show?
How to describe the aesthetic of Offset?
In what way is Offset playing with the audience’s perceptions?
What makes the artificial world of Offset seem realistic?
What does simulation mean for reality?
What’s actually the difference between reality and simulation?
Why is it difficult to understand the artist’s video works?
Is Offset hermetic or does it lack a message?
Does a work of art need a discernible message in oder to be art?
What are we, the audience, looking for in abstract video art? What’s fascinating about them?
What’s the difference between Nimbus and Offset?
How are space and video art related to each other?
How does video art affect our perception of space?
Would another space affect our reception of the video works?
How can we call Zheng’s video works? Are they space installations, space sculptures, video installations, or simply movies that are not specifically related to the space where they are shown.
How important is the frame for Nimbus? In what way does it direct our reception?
How does sound affect reception?